Friday, 22 May 2015

Introduction

Introduction and History to Competitive Call of Duty

This first article explains what Competitive Call of Duty (CCoD) is about and why people compete; in this introduction I will be giving you an outline and the basics that you will need to know.
First off, Competitive Call of Duty is when people play with a certain set of rules.  These rules allow for a level playing field.  If this was not introduced, a beginner with certain tools (which will improve their performance) could beat a more experienced player. This “rule set” takes the randomness out of the original game play.  In this way we can more easily see who the best players are.  There are several elements which make up the skill set of a player and or team; some of these are: gun skill, tactics, and communication. 
Also as a note CCoD has always been on Xbox (Except some MW2 events) but some people think it should be changed since the rise in PC players and the better gameplay experience, and also you have better control with a mouse and keyboard. There also is no aim assist on a PC.
Call of Duty (CoD) has always been a competitive game, even the first release when the online multiplayer version was very basic and people mainly played it for fun.  You always want to win because it’s more fun for most people getting the most kills and winning the game.  (The first game was also only on PC.)
When Call of Duty 2 (its official name on Xbox, PlayStation and GameCube was Call of Duty 2: Big Red One) was released it improved the gameplay and the ability to play online added a lot more competitive modes. With limited weapons and ways to kill people, the skill of the individual player determined their success in the game, in other words the skill gap was still quite large. Thus the skill gap was large. Around this time people would start competing as it is human nature to find better competition for themselves and also with more objective modes been added in this helped with the start of CCoD and the game in general.
Call of Duty 3 was pretty much similar to Call of Duty 2 but it added a lot more to the game. It allowed each team to have 24 players on Xbox 360 and PS3. It also had a mode to help console players, this mode was to help with aiming. This is around the time that CoD was getting bigger and was attracting more people as most people had a console. CoD developers and Activision was starting to aim for that audience.
When Call of Duty 4: Modern Warfare came out in 2007 is was a massive boost to as it was the first smooth feeling CoD for a console. The was modern warfare and this attracted many people that was looking for a modern shooter rather than a World War 2 style game. Also this is when people started to compete, and many (some who are still playing to this day) 13-19 year olds at the time. This also when local area network (LAN) events started. This is because LAN eliminates the lag that comes with playing over an internet connection. LAN is when people come and meet up to play at the same location, this takes out the factor of internet lag which takes out even more randomness that may effect the outcome of the game. LAN was played on Xbox as was the cheapest console and most people in North America had this console. Also consoles are all the same whereas PC's can have different specs which affects gameplay in different ways. Also MLG the biggest company that hosted most events used Xbox so it became sort of standard but unofficially.
When Call of Duty: World of War came out people still played Modern Warfare Competitively as well as World at War because people preferred Modern Warfare. At this point because CCoD was still not as big as Xbox and Activision were not as heavily involved as they are today.
When Modern Warfare 2 came out there was a big surge of people that wanted to started playing more competitively because the game itself was fun to play. Even thou the skill gap was made much smaller with normal online multiplayer. Although with the rules set by MLG it became very tactical and relied heavily on being accurate with your gun and also good reaction time as you died very quickly.
With the release of Black Ops, Activision started becoming involved with the competitive side as it started to gain a bigger audience on streaming services and YouTube. This is when it was starting to be taken more seriously by the company. Also other organisations like MLG started to host their own events and tournaments, both online and on LAN.
In 2011 Modern Warfare 3 was released, Activision had an event called CoD: XP, in which 32 pro teams fought for a $1 Million prize pool in which the winners will get $400,000 to split between 4 team members. This was hosted and fully funded by Activision (Using Xbox consoles) and was used as a way to sell the game and promote it. OpTic Gaming won this tournament and was the start of a reoccurring event that has happened every year since.
The release of Black Ops 2 saw a major push for competitive play, as the developers (Treyarch) put competitive rules into a separate multiplayer game mode for people to causally play, without using other websites to find matches via MLG, UMG etc. Also in this game mode there is a ranking system on how you perform in each match and your team won the game. This new game mode was also used to get the teams that would compete in the World Championship finals based on their team ranking. Black Ops 2 also had many new features that help casters commentate over the game and bring stats of players, map positions etc. For the view of spectators.
The next game, Call of Duty: Ghosts, saw a step back in the view of competitive play especially for the casting point of view. This was because the features added in Black Ops 2 to help castors, was not put in to the game and the competitive game mode was not as good as Black Ops 2. The World Championship was still held but the qualifying was done via the MLG website.
The latest game in the Call of Duty series is Advanced Warfare, this game saw improvements from Ghost but was ultimately the same as Black Ops 2 in respect to the competitive aspect of the game. It has competitive game mode similar to Black Ops 2, also the casting features improved a little bit. The World Championships was held again by Activision.



In summary Call of Duty has come a long way in both gameplay and supporting competitive and pro gamers. As the audience grows for competitive play so does the intensive by developers and Activision to make a game that will please casual players and competitive players. They have added ways to make the game fun for everybody and not just focus on one target audience, although this is mainly a marketing decision. It feels like without the backing from Activision it wouldn't be as big as it is and because many people have made a career from being a pro CoD player it has helped a lot of people become who they are today.